Tuesday, May 26, 2009
BruteStomp officially live!
I'll see what I can do about making this link redirect over there. To those who have followed me thus far, again, my humblest thanks. Valete.
Thursday, May 21, 2009
Tuesday, May 19, 2009
Coming Soon: BruteStomp.com
Friday, May 15, 2009
Think About This
-Timothy Noah
Monday, May 11, 2009
Voicemail, You're Not Wanted...
The bill of particulars is damning. Unlike your e-mail inbox, voice mail is impossible to skim: If your phone tells you that you've got five new messages, you've got no choice but to listen to at least a bit of each one before you can decide what to do with it. In a user-interface decision that I suspect might violate some subclause of the Geneva Conventions, your voice-mail system insists on making you listen to the same instructional prompts between each message. But wait, is it 9 to archive and 7 to skip, or is that the way the work phone does it? I couldn't tell you, because every voice-mail system seems to have settled on different numbers to activate its main functions. It's an absurdly backward mode of human-computer interaction.In other words, someone out there with some smarts has realized how much voice mail sucks. The Intern (that lovable goat) will be delighted to hear it.
Elsewhere Interweb
Do not f*ck with Bionic Commando: Rearmed. This is the spiritual mantra of Capcom's re-imagining of their 1988 NES classic. While it isn't quite at Ninja Gaiden levels, death is constant, often, and happens a whole helluvalot in BC:RA.
But every true gamer knows that sheer challenge doesn't make a game. By that standard, Rise of the Robots is an unplayable masterpiece. No, what makes the player return for death after control-flinging death in BC:RA is the fact that it's almost never the game's fault. Moving around the world map may be annoying, but BC:RA's precision, in-level controls are the stuff of gaming legend, on par with Mega Man, Tecmo's already-mentioned signature game franchise and any title by hard-core developer Treasure.
Meanwhile, BC:RA's difficulty also begs for a cultural revival in video games; not the one associated with achievement whoring, the one associated with getting good for good's sake (only slightly different). Around 1/5 of the secrets in BC:RA don't even empower the player; they simply unlock more challenge rooms. Alternately put, this game rewards completion of blisteringly hard game play with more blisteringly hard game play. And bragging rights on Capcom's leaderboards.
When you take these play mechanics--that turn novices into pros over 12 levels--and marry them with retina-seering graphics, Simon Viklund's flawless 8-bit-tronica soundtrack, and a $10 MSRP, you have the gold standard by which all other downloadable content and classic game retreads should be measured.
For these reasons, I believe Bionic Commando:Rearmed to (also) be game of the year.
